Survive portrait orientation #28
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area/ai
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area/combat
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area/game
area/net
area/ui
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Reference
icub3d/terra-redux-org#28
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AndroidManifest.xmldeclaresandroid:screenOrientation="landscape", and Androidignores it. From the spike's logcat:
Android 16+ ignores fixed orientation on large screens. Portrait will happen whether or
not the game wants it, so the UI has to survive it rather than be prevented from
reaching it.
Scope
has a different usable shape, and the answer may be to adjust the camera framing
rather than the layout.
Not in scope
Making portrait good. The bar here is that nothing is unreachable, overlapping, or
clipped — a considered portrait layout is a later question, and may be a reason to
revisit whether the tablet is the target form factor.
Done when
The game can be rotated to portrait and back at any point without crashing, losing
state, or leaving a control unreachable.