Mission HUD #10
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area/ai
area/build
area/character
area/combat
area/data
area/docs
area/game
area/net
area/ui
area/world
size
l
size
m
size
s
type
bug
type
design
type
feature
type
refactor
type
test
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Reference
icub3d/terra-redux#10
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Delete branch "%!s()"
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The in-mission HUD. Pillar 4: every number the player needs in order to decide is
visible before they commit.
Build from the existing widget builders in
src/ui/widget.rsand the tokens insrc/theme/.UiSet::Inputruns beforeUiSet::Paint(src/ui/mod.rs) so a controlnever repaints from a value the same frame's press invalidated — keep that ordering.
Scope
unit's role glyph (
Role::glyph) as well as its colour.green), shields (sapphire), action points (yellow) bars.overlay0disabled and stating why they are unavailable.Acceptance criteria
src/theme/.before commitment.
src/ui/settings.rs).