Stub enemy behaviour #11
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area/ai
area/build
area/character
area/combat
area/data
area/docs
area/game
area/net
area/ui
area/world
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feature
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refactor
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test
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Reference
icub3d/terra-redux#11
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A placeholder opponent so the slice is playable end to end. Real AI — threat scoring,
cover use, focus fire — is M4.
Scope
src/ai/with a behaviour interface that M4's real AI will implement, and one trivialimplementation behind it: move toward the nearest player unit, attack if in range,
otherwise wait.
Actionvalues through the same path the player does. It gets noprivileged access to state and no separate resolution route.
Acceptance criteria
ActionAPI as player input — verified by the fact that resolutioncannot tell the two apart.
that replaces it.